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Game Development · /save-planet

Project: Save Planet

Role:
Narrative Designer

A cozy exploration game with a robot protagonist, built on a narrative framework in Unity.

Overview

Project: Save Planet is a cozy exploration game with a robot protagonist, built in Unity on a narrative framework focused on story and world-building. Ongoing project.

Problem

A cozy exploration prototype investigating non-violent interaction models, atmospheric pacing, and environmental puzzle-solving in Unity.

Solution

A custom narrative dialogue framework paired with a robot avatar controller, focusing on atmosphere, pacing, and systemic interactions.

Architecture & Core Systems

Modular event-driven architecture decoupling player movement, dialog state trees, and scene triggers.

Technical Implementation

Developed in Unity with custom C# character controller, camera framing, and state-machine-driven narrative sequences.

Challenges

Balancing slow-paced contemplative exploration with engaging environmental feedback.

Results

Exploration prototype under active development.

Lessons Learned

Prototyping narrative hooks early helps clarify core gameplay loop boundaries.