Game Development · /save-planet
Project: Save Planet
- Role:
- Narrative Designer
A cozy exploration game with a robot protagonist, built on a narrative framework in Unity.
Overview
Project: Save Planet is a cozy exploration game with a robot protagonist, built in Unity on a narrative framework focused on story and world-building. Ongoing project.
Problem
A cozy exploration prototype investigating non-violent interaction models, atmospheric pacing, and environmental puzzle-solving in Unity.
Solution
A custom narrative dialogue framework paired with a robot avatar controller, focusing on atmosphere, pacing, and systemic interactions.
Architecture & Core Systems
Modular event-driven architecture decoupling player movement, dialog state trees, and scene triggers.
Technical Implementation
Developed in Unity with custom C# character controller, camera framing, and state-machine-driven narrative sequences.
Challenges
Balancing slow-paced contemplative exploration with engaging environmental feedback.
Results
Exploration prototype under active development.
Lessons Learned
Prototyping narrative hooks early helps clarify core gameplay loop boundaries.