Experience
AI Full-Stack Developer Apprenticeship
Asah led by Dicoding
Open to engineering opportunities
Game Designer & Software Engineer— building systems, exploring the craft.
I design player-centric game systems and build robust software, bridging interactive media with rigorous software engineering.
About
Detail-oriented Game Designer bridging interactive media with rigorous software engineering principles. Demonstrated success in designing scalable gameplay systems and functional prototypes, earning finalist placements in national competitions. Leverages technical expertise in Python, C++, and cross-platform development within Unity to build robust, player-centric game architectures.
I started in Game Technology at Politeknik Elektronika Negeri Surabaya, where I learned to think about systems, gameplay, interaction, and user experience. My previous portfolio was anchored on educational games, focusing on building playful, structured experiences for elementary and middle-school students as part of a Game for Education and Cultural Heritage programme. Two of these projects reached the finals of KMIPN 2025 and the Top 60 of Gameseed 2025.
That foundation of modelling a problem, designing a playable system, and iterating until it feels right turned out to be exactly what software engineering requires. I applied these principles to build real systems, including a full-stack personal bookkeeping platform (Spring Boot, MyBatis, Vue, Element Plus, MySQL) during a Software Production Internship. I also developed quantitative-finance projects that implement Modern Portfolio Theory and options pricing from numerical first principles.
Game development remains a core part of my technical identity. However, I have expanded my focus into broader software engineering, full-stack systems, and quantitative finance, allowing me to continuously explore the most interesting technical problems in front of me.
Career & Education
A single timeline spanning education, professional experience, and key milestones — most recent first.
Experience
Asah led by Dicoding
Education
International ExchangeInternational student exchange in Computer Software Engineering — studying software engineering in a cross-cultural academic environment at an internationally recognised Chinese university.
Achievement
Shandong University of Science and Technology
Selected as a student exchange awardee for Shandong University of Science and Technology.
International exchange at the Institute of Technical Education (ITE), Singapore — recipient of the Temasek Foundation Award for ITE SCALE Programme 2025.
Achievement
Gameseed
Reached the Top 60 at Gameseed 2025 with Wacky Whackers, a first-person exploration game with turn-based combat built in Unity.
Achievement
Temasek Foundation
Recipient of the Temasek Foundation Award for the ITE SCALE Programme 2025, an internationally recognised exchange and development initiative.
Experience
Game for Education and Cultural Heritage
Designed science-based educational games for elementary and middle-school students, contributing from the game design document through gameplay testing and performance optimisation.
Four-year diploma program focused on the technical and design foundations of game development — programming, game systems, level design, and the production pipeline that turns a concept into a playable build.
Skills
A working set of languages, frameworks, and tools — grouped by where they show up in my projects.
Engines, design craft, and the systems-thinking side of building games.
Primary languages used across projects, coursework, and professional work.
End-to-end web systems — interfaces, APIs, and data persistence.
Data analysis, quantitative modeling, AI integration, and development tooling.
How I work with teams and communicate ideas.
Featured Work
The strongest evidence of what I build. Divided into my current direction (software engineering and quantitative finance) and my heritage (game development).
Current direction
Where I'm heading — full-stack systems, numerical methods, and the engineering behind real financial software.
An enterprise-grade actuarial platform bridging the gap between complex risk mathematics and modern UI/UX.
A full-stack, enterprise-grade personal bookkeeping and financial analytics platform developed during an intensive 2-week Software Production Internship.
An interactive quantitative finance web application engineered to compute optimal asset allocations using Modern Portfolio Theory.
Heritage
Where I started — game technology and game design, the foundation for my systems-thinking and the way I approach complex software today.
A quirky exploration and turn-based stick-battling game (Top 60 national placement at Gameseed 2025), playable on Itch.io.
Tech Stack
A two-player cooperative online simulation game about cooking and nutrition management (KMIPN 2025 finalist).
Tech Stack
A high-octane 2.5D vertical mobile arcade shooter featuring gesture-based navigation and bullet-time mechanics.
Tech Stack
A cozy exploration game with a robot protagonist, built on a narrative framework in Unity.
Tech Stack
Experience
Internships, programs, and other professional work — listed most recent first.
Asah led by Dicoding
Aug 2026 — Present
Game for Education and Cultural Heritage
Jun 2024 — Jan 2025
Surabaya, Indonesia
Designed science-based educational games for elementary and middle-school students, contributing from the game design document through gameplay testing and performance optimisation.
Achievements
Competitions, milestones, and other notable results — verified and on the record.
Top 60
Gameseed 2025
Reached the Top 60 at Gameseed 2025 with Wacky Whackers, a first-person exploration game with turn-based combat built in Unity.
Awardee
Shandong University of Science and Technology
Selected as a student exchange awardee for Shandong University of Science and Technology.
Awardee
Temasek Foundation · ITE SCALE
Recipient of the Temasek Foundation Award for the ITE SCALE Programme 2025, an internationally recognised exchange and development initiative.
Contact
I'm open to software engineering roles, internships, and serious project collaborations. The fastest way to reach me is email — feel free to add context about what you're working on.
Currently
Particularly interested in roles that combine software engineering with quantitative finance, FinTech, or systems work. Happy to chat about internships, new-grad, or short-term project collaborations.
Based in Indonesia. Open to remote and relocation.