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Dio

Open to engineering opportunities

Dio Stania Adinata

Game Designer & Software Engineer— building systems, exploring the craft.

I design player-centric game systems and build robust software, bridging interactive media with rigorous software engineering.

About

From game systems to software systems.

Detail-oriented Game Designer bridging interactive media with rigorous software engineering principles. Demonstrated success in designing scalable gameplay systems and functional prototypes, earning finalist placements in national competitions. Leverages technical expertise in Python, C++, and cross-platform development within Unity to build robust, player-centric game architectures.

I started in Game Technology at Politeknik Elektronika Negeri Surabaya, where I learned to think about systems, gameplay, interaction, and user experience. My previous portfolio was anchored on educational games, focusing on building playful, structured experiences for elementary and middle-school students as part of a Game for Education and Cultural Heritage programme. Two of these projects reached the finals of KMIPN 2025 and the Top 60 of Gameseed 2025.

That foundation of modelling a problem, designing a playable system, and iterating until it feels right turned out to be exactly what software engineering requires. I applied these principles to build real systems, including a full-stack personal bookkeeping platform (Spring Boot, MyBatis, Vue, Element Plus, MySQL) during a Software Production Internship. I also developed quantitative-finance projects that implement Modern Portfolio Theory and options pricing from numerical first principles.

Game development remains a core part of my technical identity. However, I have expanded my focus into broader software engineering, full-stack systems, and quantitative finance, allowing me to continuously explore the most interesting technical problems in front of me.

Current role
Software Engineer
Interests
Software · Quant · FinTech · Games · Data
Education
D4 Game Technology · PENS
Based in
Indonesia

Career & Education

How I've evolved.

A single timeline spanning education, professional experience, and key milestones — most recent first.

  1. Experience

    AI Full-Stack Developer Apprenticeship

    Asah led by Dicoding

    2026
  2. Education

    International Exchange

    Student Exchange, Computer Software Engineering

    Shandong University of Science and Technology

    2026

    International student exchange in Computer Software Engineering — studying software engineering in a cross-cultural academic environment at an internationally recognised Chinese university.

  3. Achievement

    Shandong University of Science and Technology Student Exchange Awardee

    Shandong University of Science and Technology

    2026

    Selected as a student exchange awardee for Shandong University of Science and Technology.

  4. Education

    International Exchange

    Student Exchange

    Institute of Technical Education

    2025

    International exchange at the Institute of Technical Education (ITE), Singapore — recipient of the Temasek Foundation Award for ITE SCALE Programme 2025.

  5. Achievement

    Gameseed 2025: Top 60 (Wacky Whackers)

    Gameseed

    2025

    Reached the Top 60 at Gameseed 2025 with Wacky Whackers, a first-person exploration game with turn-based combat built in Unity.

  6. Achievement

    Temasek Foundation Award: ITE SCALE Programme 2025

    Temasek Foundation

    2025

    Recipient of the Temasek Foundation Award for the ITE SCALE Programme 2025, an internationally recognised exchange and development initiative.

  7. Experience

    Junior Game Designer

    Game for Education and Cultural Heritage

    2024

    Designed science-based educational games for elementary and middle-school students, contributing from the game design document through gameplay testing and performance optimisation.

  8. 2023

    Four-year diploma program focused on the technical and design foundations of game development — programming, game systems, level design, and the production pipeline that turns a concept into a playable build.

Skills

What I work with.

A working set of languages, frameworks, and tools — grouped by where they show up in my projects.

Game Design & Development

Engines, design craft, and the systems-thinking side of building games.

  • Game Design
  • Narrative Design
  • Unity
  • C#
  • Gameplay Systems
  • Level Design
  • Procedural Generation
  • Multiplayer Synchronization

Programming Languages

Primary languages used across projects, coursework, and professional work.

  • Python
  • Java
  • C#
  • TypeScript
  • SQL

Full-Stack Web Development

End-to-end web systems — interfaces, APIs, and data persistence.

  • Vue 3
  • Spring Boot
  • FastAPI
  • React / Next.js
  • PostgreSQL
  • MySQL
  • MyBatis
  • Tailwind CSS

Data, AI & Tools

Data analysis, quantitative modeling, AI integration, and development tooling.

  • AI / Machine Learning
  • Streamlit
  • Pandas & NumPy
  • SciPy
  • Apache ECharts & Plotly
  • Git & Docker

Soft Skills

How I work with teams and communicate ideas.

  • Communication
  • Teamwork
  • Problem Solving
  • Team Leadership
  • Public Speaking

Featured Work

Projects.

The strongest evidence of what I build. Divided into my current direction (software engineering and quantitative finance) and my heritage (game development).

Current direction

Software & Quantitative Finance

Where I'm heading — full-stack systems, numerical methods, and the engineering behind real financial software.

Open case study: Actura

Actura

An enterprise-grade actuarial platform bridging the gap between complex risk mathematics and modern UI/UX.

  • Python
  • Vue 3
  • FastAPI
  • Docker
  • PostgreSQL
Code
Open case study: Book-it-quick

Book-it-quick

A full-stack, enterprise-grade personal bookkeeping and financial analytics platform developed during an intensive 2-week Software Production Internship.

  • Spring Boot
  • Java 25
  • Vue 3
  • MyBatis
  • MySQL
Code
Open case study: Stock Portfolio Optimizer

Stock Portfolio Optimizer

An interactive quantitative finance web application engineered to compute optimal asset allocations using Modern Portfolio Theory.

  • Python
  • Streamlit
  • SciPy (SLSQP)
  • Modern Portfolio Theory
  • Plotly
Code

Heritage

Game Development

Where I started — game technology and game design, the foundation for my systems-thinking and the way I approach complex software today.

Open case study: Wacky Whackers: The Ultimate Stick Battle
Gameseed 2025: Top 60

Wacky Whackers: The Ultimate Stick Battle

A quirky exploration and turn-based stick-battling game (Top 60 national placement at Gameseed 2025), playable on Itch.io.

Tech Stack

Unity
  • First-Person Exploration
  • Stick Appraisal
  • Turn-Based Combat
  • Unity
  • C#
  • First-Person
  • Turn-Based Combat
  • Exploration
Open case study: Makan Siang Bergizi
KMIPN 2025 Finalist

Makan Siang Bergizi

A two-player cooperative online simulation game about cooking and nutrition management (KMIPN 2025 finalist).

Tech Stack

Unity
  • Online Cooperative Play
  • Cooking & Nutrition Management
  • Asymmetric Gameplay
  • Unity
  • C#
  • Online Co-op
  • Asymmetric Gameplay
  • Simulation
Open case study: Moon Sky

Moon Sky

A high-octane 2.5D vertical mobile arcade shooter featuring gesture-based navigation and bullet-time mechanics.

Tech Stack

Unity
  • Gesture-Based Navigation
  • Bullet-Time Evading
  • Weapon Switching
  • Unity
  • C#
  • Mobile
  • 2.5D
  • Shmup
Open case study: Project: Save Planet

Project: Save Planet

A cozy exploration game with a robot protagonist, built on a narrative framework in Unity.

Tech Stack

Unity
  • Narrative Framework
  • Cozy Exploration
  • Unity
  • C#
  • Adventure
  • Narrative
  • Exploration
Code

Experience

Where I've worked.

Internships, programs, and other professional work — listed most recent first.

  1. AI Full-Stack Developer Apprenticeship

    Asah led by Dicoding

    Aug 2026 — Present

    • Selected for Asah, an AI full-stack developer apprenticeship program led by Dicoding.
    • Building production-oriented full-stack applications with integrated AI capabilities across the stack.
    • Completing rigorous professional technical and soft skills training for future career development.
    • Python
    • AI / Machine Learning
    • Full-Stack Web Development
  2. Junior Game Designer

    Game for Education and Cultural Heritage

    Jun 2024 — Jan 2025

    Surabaya, Indonesia

    Designed science-based educational games for elementary and middle-school students, contributing from the game design document through gameplay testing and performance optimisation.

    • Developed a comprehensive Game Design Document (GDD) covering mechanics, systems, and content for science-based educational games.
    • Conducted gameplay testing sessions and iterated on mechanics based on player feedback.
    • Optimized game performance to keep the experience smooth on target hardware.
    • Unity
    • C#
    • Game Design

Achievements

Recognition.

Competitions, milestones, and other notable results — verified and on the record.

  • 2025

    Top 60

    Gameseed 2025

    Reached the Top 60 at Gameseed 2025 with Wacky Whackers, a first-person exploration game with turn-based combat built in Unity.

    Gameseed
  • 2026

    Awardee

    Shandong University of Science and Technology

    Selected as a student exchange awardee for Shandong University of Science and Technology.

    Shandong University of Science and Technology
  • 2025

    Awardee

    Temasek Foundation · ITE SCALE

    Recipient of the Temasek Foundation Award for the ITE SCALE Programme 2025, an internationally recognised exchange and development initiative.

    Temasek Foundation

Contact

Want to build something together?

I'm open to software engineering roles, internships, and serious project collaborations. The fastest way to reach me is email — feel free to add context about what you're working on.

Currently

Open to engineering opportunities

Particularly interested in roles that combine software engineering with quantitative finance, FinTech, or systems work. Happy to chat about internships, new-grad, or short-term project collaborations.

Based in Indonesia. Open to remote and relocation.